Circuit Switching vs. Packet Switching
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NETWORK

Circuit Switching vs. Packet Switching

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• Relates to: Network+ | CCNA | CCDA | CCNP | CCDP | CCIP

Some exam study guides would have you believe there is only one way to send data through a network: packet switching. Fact is, there’s at least one other way, circuit switching.

While the majority of switched networks today get data across the network
through packet switching, the concept of circuit switching should be no
mystery to the average tech, let alone the tech wannabe. There are at least
two good reasons to learn the difference. First of all, there is plenty of legacy
hardware out there to support. Second, and perhaps more or at least very
important, it could well turn up on the test. If one question stands between you
and passing, don’t make this the one you miss.

In principle, circuit switching and packet switching both are used in high-capacity networks. In circuit-switched networks, network resources are static, set in “copper” if you will, from the sender to receiver before the start of the transfer, thus creating a “circuit”. The resources remain dedicated to the circuit during the entire transfer and the entire message follows the same path. In packet-switched networks, the message is broken into packets, each of which can take a different route to the destination where the packets are recompiled into the original message.

All the above can be handled by a router or a switch but much of IT today is going toward flat switched networks. So when we’re talking about circuit switching or packet switching, we are more and more talking about doing it on a switch.

Switched Networks

First, let’s be sure we understand what we mean by a switched network. A switched network goes through a switch instead of a router. This actually is the way most networks are headed, toward flat switches on VLANs instead of routers. Still, it’s not always easy to tell a router from a switch. It’s commonly believed that the difference between a switched network and a routed network is simple binary opposition. T’ain’t so.

A router operates at Layer 3 of the OSI Model and can create and connect several logical networks, including those of different network topologies, such as Ethernet and Token Ring. A router will provide multiple paths (compared to only one on a bridge) between segments and will map nodes on a segment and the connecting paths with a routing protocol and internal routing tables.

Being a Layer 3 device, the router uses the destination IP address to decide where a frame should go. If the destination IP address is on a segment directly connected to the router, then the router will forward the frame out the appropriate port to that segment. If not, the router will search its routing table for the correct destination, again, using that IP address.

Having talked about a router as being a Layer 3 device, think about what I’m about to say next as a general statement. I know there are exceptions, namely the Layer 3 switch. We’re not going to get into that, not in this article.

A switch is very like a bridge in that is usually a layer 2 device that looks to MAC addresses to determine where data should be directed. A switch has other applications in common with a bridge. Like a bridge, a switch will use transparent and source-route methods to move data and Spanning Tree Protocol (STP) to avoid loops. However, switches are superior to bridges because they provide greater port density and they can be configured to make more intelligent decisions about where data goes.

The three most common switch methods are:

1. Cut-through - Streams data so that the first part of a packet exits the switch before the rest of the packet has finished entering the switch, typically within the first 12 bytes of an Ethernet frame.

2. Store-and-Forward - The entire frame is copied into the switch's memory buffer and it stays there while the switch processes the Cyclical Redundancy Check (CRC) to look for errors in the frame. If the frame contains no errors, it will be forwarded. If a frame contains an error, it will be dropped. Obviously, this method has higher latency than cut-through but there will be no fragments or bad frames taking up bandwidth.

3. Fragment-free Switching - Think of this as a hybrid of cut-through and store-and-forward. The switch reads only the first 64 bytes of the frame into buffer before forwarding it (think of a truck...

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